http://www.guardian2zotagl6tmjucg3lrhxdk4dw3lhbqnkvvkywawy3oqfoprid.onion/games/2022/jul/18/stray-review-press-paws-for-adorable-life-as-a-post-apocalypse-pussycat
I had little trouble with any of Stray’s puzzles or challenges, but that might be because I grew up on a combination of 3D platformers and point-and-click adventures in the 1990s, and Stray is a blend of those two genres. You find routes up buildings, leap across gaps and sneak carefully past danger, and you also fetch keys, chat (through the drone) to robots and figure out uses for trinkets you come across.