http://sidneys77crlfslcr7zmj3msmxchgnxhrxlp3p3kbaswo7twchjnicid.onion/programming/2022/03/23/raytracing.html
Shape () = delete ; // Add explicit constructor that initializes origin and fill. Shape ( vf3d origin , olc :: Pixel fill , float reflectivity = 0.0 f ) : origin ( origin ), fill ( fill ), reflectivity ( reflectivity ) {} // ---✂--- In Sphere: Sphere ( vf3d origin , olc :: Pixel fill , float radius , float reflectivity = 0.0 f ) : Shape ( origin , fill , reflectivity ), radius ( radius ) {} Next, we’ll...