http://bhlnasxdkbaoxf4gtpbhavref7l2j3bwooes77hqcacxztkindztzrad.onion/robowaifu/res/155.html
Here's some physics engines we could use: Bullet C++ https://github.com/bulletphysics/bullet3 Python https://pybullet.org/wordpress/ >Rigid body and soft body simulation with discrete and continuous collision detection >Collision shapes include: sphere, box, cylinder, cone, convex hull using GJK, non-convex and triangle mesh >Soft body support: cloth, rope and deformable objects >A rich set of rigid body and soft body constraints with constraint limits and motors >Plugins for Maya,...