http://sidneys77crlfslcr7zmj3msmxchgnxhrxlp3p3kbaswo7twchjnicid.onion/reverse-engineering/2024/02/01/reverse-engineering-a-win95-game-III.html
The second place is further down the file, in CGame::Update(CKeyboard&) : Ok, this isn’t surrounded by #ifdef EDITOR … I suspect again that the “final” version of the game saw a few code
changes that weren’t included in the copy of the code I have. But a little digging shows that m_GameMode alone has no
real effect, because just a little further down is the code to actually perform editor mode: ////////////////////////////////////////// EDITOR #ifdef EDITOR if ( keys .