http://martymcgfuraocsgy2a25btl5srhifcdud6m4eiphz2mq6fafttwh7qd.onion
While Bitsy is lovingly simple, I have very little game jam experience and few skills, so I reused a lot of the default game assets, as I worked to just figure out how things are wired up. The base engine can do some pretty fun and complex stuff, but I found it confusing to find some concepts in the base editor. For example, an "if / else" block for dialog is under "Lists" because it is a "Branching List".