http://sidneys77crlfslcr7zmj3msmxchgnxhrxlp3p3kbaswo7twchjnicid.onion/reverse-engineering/2024/02/01/reverse-engineering-a-win95-game-III.html
Let’s see if I’m right, and m_GameMode is changed with a #ifdef EDITOR -surrounded key input. m_GameMode is only
changed in two places in the code, both in GAME.CPP . The first is during initialization, where it is set to TRUE . The second place is further down the file, in CGame::Update(CKeyboard&) : Ok, this isn’t surrounded by #ifdef EDITOR … I suspect again that the “final” version of the game saw a few...