http://sidneys77crlfslcr7zmj3msmxchgnxhrxlp3p3kbaswo7twchjnicid.onion/reverse-engineering/2023/02/23/reverse-engineering-a-win95-game-I.html
This space being the same length as the other asset headers makes me think whatever they
used to create these PAK files has an off-by-one error, and just wrote an extra entry past the end of their buffer
into uninitialized (or maybe stack/heap) memory. Or, it could be a tightly packed block of some unknown flags or
parameters to the game engine. A Short Aside About PAK Digging further into the LP##.PAK file for specific levels (in this case, LP01.PAK ) reveals additional...